![]() ![]() That said, Apple devices experience a higher click-through rate (CTR) across tablets and phones than Android. The figures come from more than 100 billion monthly impressions, with the iOS share two per cent lower than leading Android at the end of 2012. The number of brands requesting tablet ads rose by 40 per cent over Christmas, with the Kindle Fire HD almost doubling its share of Android ad requests. The new Adfonic Global AdMetrics Report shows that tablet advertising is on the rise, accounting for nine per cent of total ad impressions in Q2 2012 to reach 14 per cent in Q4 – the equivalent of almost one in seven click-throughs. Share on LinkedIn Share almost doubles in the space of six months. The apps themselves will be removed from the App Store and Google Play on 1st February, with the backend servers being switched off two months later.Īs for ngmoco, it’s focused on DeNA’s Mobage social gaming network, which has found success with more hardcore fare such as the very lucrative card-battlers Rage of Bahamut and Marvel War of Heroes.īrutally put, those first generation games haven’t been generating cash for over a year, so the business is putting its resources into games that do.( source:pocketgamer)Ģ)Tablets account for 14 per cent of mobile ad impressions New in-app purchases in all the games have been disabled, although if you have spare currency, you can still spend it. Mobile games… It’s a difficult business dontchaknow! Ironically, GodFinger outlasted its developer, UK-based Wonderland, which became Zynga Mobile UK in April 2011, but has since also been shut down. I played it the weekend it was released, and would have put it further back into the midst of time, but my brain is long past its sell-by date.Īnyhow, while the social kingdom-building game wasn’t the first free-to-play game released for iPhone, it was one of the most high profile, and one of the first to demonstrate how developers could make lots of money.īut time moves on, and now it, and a couple of other of ngmoco’s pioneering games, are being closed.Īccording to a blog post from the US developer – now a subsidiary of Japanese giant DeNA – We Rule Deluxe, Touch Pets Cats, Touch Pets Dogs 2 and GodFinger All-Stars are being shut down on 31st March. The iOS gaming world is whirlygig of activity, but was it really three years ago that ngmoco released We Rule? Additionally, and I’m sure some people will be super happy about this, it doesn’t even have any kind of network connectivity requirement, which is becoming exceedingly rare in the world of iOS gaming.ĭefinitely give this game a download, if for no reason other than as a sign of support that these guys were able to fight the good fight and get their own IP back and re-released what (initially anyway) seems like a super player-friendly game experience.Facebook还指出其移动平台的日活跃用户已突破6.18亿,首次超越其网络平台的日活跃用户数量。( 本文为游戏邦/编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦)ġ)It’s game over as ngmoco’s shuts down first gen F2P titles We Rule, Touch Pets and GodFinger Since it just launched, we haven’t had much time to fiddle with it yet, but it sounds like it’s pretty similar to the classic game which has been improved in basically every way imaginable. With the original developers at the helm, GodFinger 2 (Free) just hit the App Store. So, imagine my surprise when I got an email from JiggeryPokery today, explaining that they’ve risen from the ashes of Wonderland Software (the original developers of GodFinger) who somehow managed to wrestle control of the game away from DeNA. We assumed DeNA abandoned the game, particularly as the soft launched version disappeared from the App Store at some point between now and then. Weirdly enough, that isn’t where the GodFinger story ends, as GodFinger 2 weirdly soft launched in Canada back in 2014, with a forum thread that died out early last year. Sadly, a few years later after DeNA bought ngmoco GodFinger and several other games were shut down and we simply assumed that was it for these games. ![]() If anyone remembers the classic PC game Black & White, it was sort of similar to that, at least in concept, while still being a super approachable casual free to play game. ![]() ![]() It was a super fun little god game where you spent time lording over a little planet, demonstrating your power to followers, and growing in overall strength by gaining more followers. If you asked me to list exceedingly unlikely but very cool things that could possibly happen today, I’m pretty confident that nowhere on that list would you find “Super-classic old-school ngmoco IP being ressurected by the original developers and suddenly released on the App Store." To back things up a bit, back when ngmoco was still a thing and releasing/maintaining video games on the iPhone, GodFinger hit the App Store back in mid-2010. ![]()
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